Counter-Strike
{ AMX Mod X Plugins }
{ AMX Mod X Plugins }
Created way back in 2007 for Counter-Strike 1.6 hide-n-seek servers. Players can create and manipulate various types of blocks (and a teleporter) to change and enhance the gameplay. It was always open source and from it grew many other versions with additional block types & features, and was even ported to Counter-Strike: Source and CS:GO. This was originally posted to AlliedModders Forum here.
Servers running a version of Blockmaker can still be found today!
A solid platform
A platform that disappears for a short period of time after touching it
Hurts you if you stand on top of it
Heals you if you stand on top of it
You don't take any damage if you fall onto it
You slide around like you're on ice
Throws you up in the air
Boosts you in the direction you're looking
Player becomes invincible for a set amount of time
Player becomes invisible for a set amount of time
Player dies instantly
Kills all players on the other team, unless a player has invincibility
Player looks like the other team for a set amount of time
Jumping from this block you get low gravity until you land
Another damage block but nicer looking
You get slapped!
Random between Invincibility, Stealth, Camouflage, Boots of Speed, Slap, or Death!
Player moves slowly like they're stuck in honey
Only Terrorists can pass through these blocks, acts as solid for Counter-Terrorists
Only Counter-Terrorists can pass through these blocks, acts as solid for Terrorists
Player runs fast for a set amount of time
Same as platform but looks like a transparent pane of glass
Same as bunnyhop block but you don't slow down after landing
Player can hold jump to auto bunnyhop for a set amount of time
Created to provide visual indicators to aid in Kreedz Counter-Strike jumping maps.
Say /jumpaids or /ja to show the menu. Three aids can be toggled on & off.
Casts a ray forward from below the players feet and shows the distance for a straight jump.
Draws a line parallel with an edge to indicate where to jump from, whether its a regular jump, or a high jump.
An icon is shown on the HUD when clearance is low, where the player might bang their head when jumping.
Allows players to create various clocks on the map that can be saved and will load again when the map is replayed. The clocks can be scaled larger and smaller.
Say /cm to bring up the main menu.
Displays the amount of time remaining on the map.
Displays the actual time where the server is located +/- the time offset CVAR value.